Territory Game — claim your ground
Riders, gliders and walkers capture real-world areas by moving through them. Draw a boundary on the map, complete the route with GPS tracking on, and the area becomes yours on the shared map. With you, there is a whole world — mark your part.
Three player types, three maps
URBALT isn't just for cyclists. There are three kinds of movers, each with their own physics: Riders (bicycles) — high speed, long distance. Gliders (e-scooters and other e-mobility) — medium speed, high manoeuvrability. Walkers (walking, running, skates) — slowest, but sharpest access to narrow places. Each type plays on their own dedicated map — same mechanics, different layer. A unified cross-type mode is planned for the future, but not now: mixing them today would break the balance.
Mileage gate before you can capture
Capture is not available from day one. First you just move around the city and accumulate distance — the minimum threshold is around 500 km total. This is intentional: it forces you to actually learn the map and the rhythm of your city before grabbing random small zones. After 500 km, the capture feature unlocks and the real progression starts.
How a capture works
Draw a closed loop on the map (perimeter 500 m to 25 km, area 0.1-20 km²). Schedule a time window. Turn on GPS, complete the loop end-to-end, close it within 50 m of the start. The system matches your track against the drawn route (50 m tolerance per point). Pass all checks — the area is yours on the map in your colour. Under 500 m perimeter is too small to be meaningful; you could close it around two houses with no real effort.
Encirclement and fair play
If your big loop contains someone else's smaller territory, it becomes a hole in your polygon — you can't absorb it with one big ring. GPS must stay on throughout; a broken track counts as a failed attempt. Match the right player type: no mixing bikes and walking in one claim, the three maps are separate by design.

